Wednesday 7 August 2013

Adventure by Program Power - 6: Odds and Ends

Having a look through the message text table for the game reveals several interesting messages which are in fact never used in the game. They suggest features which may have been originally planned but were not implemented.


  • Your treasure has been stolen. In the classic Colossal Cave adventure there is a thief who randomly steals your belongings. However there is no thief in this version.
  • Night is falling. Perhaps this was intended to be displayed as a warning that time is running out.
  • Splendid, splendid. At a guess, this may have been the intended response for when the player confirms the game's question "Are you carrying a lamp?". (In the actual game, there is no response).
  • Do you really want a hint? Presumably it was intended for the game to prompt the player after a command of HELP / HINT.
  • Are you bored with this? This could have been meant for inclusion as one of the random comments (e.g. "I am bored, bored, bored" etc) that is made by the game when more than 100 turns have passed.
  • There is bread here. Aha, the dream sequence refers to eating bread, but it is not present in the game.
  • There is a giant here. Perhaps he was to be waiting at the top of the giant beanstalk...
  • There is a sword on the floor. Hm, looks like another weapon was planned (perhaps to slay the giant?)
  • Crash! Tinkle! Dear me! There are fragments of your bottle here. Looks like the bottle was intended to be as fragile as the Ming vase.

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